1. |
Take control from the player to place the character in the correct spot for the introduction to begin. |
2. |
Move the player across the bridge and to the edge of the wrecked caravan to view the scene. |
3. |
Start coach driver being a hero and bandit mage to kill him in the process. |
4. |
Begin the conversation between the bandit leader and Mize. |
5. |
Have one of the bandits recognize the PC as being present by dialog and animation. |
6. |
Turn bandit leader toward the player having him engage in conversation and animation with the PC. |
7. |
Start the teleportation of the bandits as the bandit leader calls for it and continue his animations and conversation. |
8. |
Teleport the last bandit with the kidnapped daughter and the bandit leader as he is laughing at the PC. |
9. |
Move Mize (the father) toward the PC and initiate a conversation which updates the PC's quest log and begins the main story. |
10. |
Give control of the character back to the player. |